Experience design that makes complex, immersive worlds feel intuitive and human.
We design what people feel before they think.
· Available internationally
What We Do
We work across digital, spatial and interactive design, often all three in the same room. Good work disappears: you don’t notice the interface, only what it opens up.
Museums, hospitals and luxury houses bring us in when the stakes are high: an experience has to be effortless for the public, for experts and lasting long after opening day.
Selected Collaborations
Gilcrease Museum
Visitor experience design for the new Gilcrease Museum in Tulsa, home to the world’s largest collection of art of the American West. Opening 2027.Culture Care
A system that makes walking after surgery something patients want to do, through music, story and culture. Hardware, experience and product design, user research. Tested with patients; in pilot production.Audemars Piguet
Market research and data visualisation interfaces for the innovation team: a landscape study of the video game industry and two research databases mapping timekeeping and cultural representations of time across history.My Magic Room
DiverSsiTy · Swiss healthtech
A mixed-reality therapeutic game for neurodiverse teenagers on Meta Quest. Game design, direction, 3D and animation. VisitFactory 42
for National Geographic
HOME, a spatial storytelling concept for Apple Vision Pro. Lead UX design. Unreleased.Dreamscape
A multiplayer VR classroom built around learning together, in the same virtual room. UX design and systems advice.LazyBrain
A community platform built around serendipity and discovery. UX design and product direction. In development. Visit
Full case studies available upon request.
Approach
We start with perception:
what people notice, how they move, where their attention goes. Technology comes after.
Every decision is researched. You’ll only notice that it works. What we’re after is presence.
Research
The hardest design problem of the next decade won’t be building AI. It will be the human layer around it: whether people understand it and whether they trust it.
Founder
Allison Crank founded Crank Studio in 2022 and leads every project personally.
Projects she has worked on have premiered at Venice, Cannes, Tribeca and Annecy and earned a Venice Immersive Achievement Prize and an Emmy nomination. Her research is published in SIGGRAPH and Leonardo.
Contact
Paris